Thursday, November 8, 2007

ZOMG! What's on your head?!?!?

In this post, item number five, I mention glyphs. This'll be a short post to more fully detail the glyphs I speak of and where to get them. Somehow I should web all these posts together. But that's another thing for another day.

  1. Cenarion Expedition
    • Glyph of Ferocity (+34 Attack Power, +16 Hit Rating - Revered) Hunters, rogues and DPS warriors this one's for you!
    • Glyph of Nature Warding (+20 Nature Resistance - Honored)
  2. Honor Hold/Thrallmar
    • Glyph of Renewal (+35 Healing, +7 mana/5 seconds - Revered) Healers, duh.
    • Glyph of Fire Warding (+20 Fire Resistance - Honored)

  3. Keepers of Time
    • Glyph of the Defender (+16 Defense, +17 Dodge - Revered) For you protection warriors & paladins and of course feral druids.
    • Glyph of Frost Warding (+20 Frost Resistance - Honored)

  4. Lower City
    • Glyph of the Outcast (+17 Strength, +16 Intellect - Revered) Honestly, I'm perplexed. Who would buy this? Retadins? Bad Rogues? Survival Huntards?
    • Glyph of Shadow Warding (+20 Shadow Resistance - Honored)

  5. Sha'Tar
    • Glyph of Power (+22 damage/healing, +14 spell hit rating - Revered) DPS Casters - locks, mages, shadow priests, boomkins
    • Glyph of Arcane Warding (+20 Arcane Resistance - Honored)


Ikryeax said...

The Outcast glyph is really only for Ret pallies and Enhance Shammies. Although both could easily take Ferocity.

Guess thats why they named it "Outcast". Cause the people who would take it probably are. :P

Oz said...

Curious that you make no mention of enhancement shaman whatsoever (or any shaman variety at all). Only Ikryeax seems to realize that enhance shaman might well take Glyph of the Outcast over Glyph of Ferocity, depending on their +hit needs. The +17 strength will give them the +34 AP of Ferocity, plus it will scale with buffs. Your analysis of Glyph of the Outcast fails.