We all want to know what classes we'll be able to choose for our new Worgen and Goblin alts. I'm just the sort of player that NEEDS to have one of every race in my stable of characters, and if Worgen go live, they'll be no exception. (Okay, those who know me well will be quick to say "But Brem, you have no Night Elf!" They would be right too. I hate the ears, I think.)
As the game currently stands, the Alliance has:
5 Death Knight Options (all races)
1 Druid option (NE)
3 Hunter Options (NE, Dwarf, Draenei)
3 Mage Options (Human, Gnome, Draenei)
4 Priest Options (Human, Dwarf, Draenei, Night Elf)
4 Rogue Options (Human, Dwarf, Gnome, Night Elf)
1 Shaman Option (Draenei)
2 Warlock Options (Human, Gnome)
5 Warrior Options (all races)
Compare this to the Horde:
5 Death Knight Options (all races)
1 Druid Option (Tauren)
4 Hunter Options (Orc, Blood Elf, Troll, Tauren)
3 Mage Options (Blood Elf, Troll, Undead)
1 Paladin Option (Blood Elf)
3 Priest Options (Blood Elf, Troll, Undead)
4 Rogue Options (Blood Elf, Troll, Orc, Undead)
3 Shaman Options (Troll, Orc, Tauren)
3 Warlock Options (Blood Elf, Orc, Undead)
4 Warrior Options (Tauren, Orc, Troll, Undead)
Based on what MMO Champion has "leaked", we're getting
1 Druid for the Horde (Troll)
1 Hunter for each faction (Human, Undead)
2 Alliance and 1 Horde Mage (Dwarf, Night Elf, Orc)
1 Paladin for the Horde (Tauren)
1 Priest for each faction (Gnome, Tauren)
1 Shaman for the Alliance (Dwarf)
1 Warrior for the Horde (Blood Elf).
If those MMO Champion "leaks" are correct, this leaves us with the following inequities:
Alliance short 1 druid
Alliance short 1 hunter
Horde short 1 mage
Horde short 1 paladin
Horde short 1 priest
Alliance short 1 shaman
Alliance short 1 warlock
I don't think Blizzard is intending to "fix" the inequities in shaman and paladin. I believe that it'll remain a 3/2 and 2/3 for shamans and paladins. If it is Blizzard's intention to otherwise equalize the class possibilities between the factions, then the worgen will have access to druid, hunter and warlock while the goblins will have access to mage and priest.
I believe each race will also have access to warrior and rogue (both currently equal between factions.) This leaves us with the DK conundrum. Will the new races have access to Death Knights. I honestly can say that I hope not. However, there isn't really compelling evidence either way. I hope not because I'm afraid that all we'll see in game are worgen and gnome DKs. And the game is too overrun with them (IMNSHO) right now.
So, my predictions for class options for the new races are:
Worgen - Druid, Hunter, Warlock, Rogue, Warrior and maybe DK
Goblin - Mage, Priest, Rogue, Warrior and maybe DK.
Monday, August 17, 2009
What Classes for the Worgen & Goblins
Posted by
Brem
at
9:00 PM
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expansion
Thursday, December 13, 2007
Time Capsule
I was wondering the other day just when I can expect to start grinding up to 80. Let me tell you, every time I consider a new alt, I take into account that I’ll eventually go crazy leveling them all up incrementally. Leveling three was bad. Then I added the fourth which went to 70 about 6 months after launch. Now I’m about to begin the 60-70 grind on my fifth guy. I hope I don’t start leveling another!
Patch 1.3 – Dire Maul is added. I can’t imagine I was close to ready to experience DM when this patch went live.
Patch 1.4 – Implementation of an Honor System. I was playing on a PVP server at the time and remember being very disappointed that the opposing faction wouldn’t lose honor from killing “grey” players.
Patch 1.5 – Battlegrounds added.
Patch 1.6 – Black Wing Lair and the Darkmoon Faire added. Again this wouldn’t have interested me much, not having characters at the right levels.
Patch 1.7 – Zul’Gurub,
Patch 1.8 – World Dragons added and Silithus map updated. I know I had been to Silithus previous to this patch and gotten the flight path. Because it moved on me!
Patch 1.9 – Ahn’Qiraj added.
Patch 1.10 – Tier 0.5 Armor sets added
Patch 1.11 – Naxxramas added
Patch 1.12 – Cross realm battlegrounds and World PVP introduced
Patch 2.0.3 – Burning Crusade introduced. Thankfully my UI was fixed by then.
Patch 2.1 –
Patch 2.2 – Voice Chat added. *woot* We have a Ventrilo server.
Patch 2.3 – Zul’Aman introduced. Guild Banks go live. Leveling is faster in “old world” content.
I know I took a break sometime around 1.9-1.11. I’m not sure when. I know sometime in there is when Scholomance and Stratholme could no longer be raided. And the cap was set at 10 for Blackrock Spire. We used to raid Scholo and Strat all the time. It was pretty darn easy with 10 folks. But damned near impossible to five-man. I think the only run I did successfully with five-man back in the day was the Baron side of Strat. It was me tanking and 4 squishies. I think mage, warlock, priest and boomkin. Actually, I guess the boomkin isn’t all THAT squishy, but still.
I had begun raiding with my current guild about the time patch 2.3 went live. In fact, I think we were in there either the first night or one night later. I’m beginning to feel like I’m starting to catch up on the patches and being in the right place.
But when you think about the game now, you can see how far we’ve come. When the game shipped, there were two raid instances. Five raids were added prior to Burning Crusade. When BC shipped, there were five raids. Two have been added – with another raid supposedly being added in 2.4.
And where all this really gets me is: I don’t know when the next expansion will come out. I’m betting on the July 2008 – Christmas 2008 time frame. All I know, is I want to know when so I can plan to take a week off from work and level!
Posted by
Brehm
at
7:18 AM
1 comments
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