Since the news from Blizzcon is still making its way onto the net I thought I'd cover what we're losing in Cataclysm - Apart from a really painful 1-60 leveling that is.
There's quite a few stats that are being removed from equipment: Spell Power, Attack Power, Defense, Armor Penetration and Mana Per 5 Seconds. Don't fret just yet, there's still good news.
There's a new stat still not clear to us mere mortals in its implementation: Mastery. From the panels, I gleaned that "whatever your character cares about doing" will be increased by Mastery. So, I'm guessing that tanks will get better defense and expertise, BM hunters will get better damage and better pet stuff, healers will land better heals. The details still aren't clear.
So, going away is Spell Power, to be made up for based on Intellect. Also making a departure is Attack Power, apparently to come from Agility and/or Strength. MP5 will be made up for by better Spirit. Defense, like current druid builds, will be made up for by talent spec.
And lastly with many stats falling off of current gear, the Blizzard guys noted that much more stamina would be on most gear. So all the DPS and Healers in the world won't suffer from "Tank HP Envy" any longer.
Monday, August 24, 2009
Losses in Cataclysm
Posted by
Brehm
at
3:37 PM
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Cataclysm,
gear
Racials - Wrapup
Well, I'm not going into the Horde side racial abilities much at all. The purpose of the racial talents preview was to attempt to divine what Worgen and Goblins (if they were the new races) would have for racial abilities.
I've been to Blizzcon since I started the article.
So here they are:
Goblin Racial Abilities:
- +15 to Alchemy skills. Plus mana and health potions have a larger effect.
- Rocket Belt (barrage) shoots rockets and does damage
- Rocket Belt (charge) propels the goblin forward (these two share a cooldown)
- Best possible gold discounts from vendors regardless of reputation.
- Speed Boost for the Worgen, much like a rogue's sprint or cat form prowl.
- +15 to Skinning skill. Plus the ability to skin faster
- 15% reduced duration of poisons and curses used against the Worgen
- 1% increased damage from all attacks
It seems like +15 is the new chosen "magic" number for skill increases, so I wouldn't be surprised to see any race that has intrinsic skill bonuses (i.e. Gnomes & Engineering, Draenei & Jewelcrafting, Blood Elves & Enchanting, Tauren & Herbalism) get their bonus buffed to 15 as well as add some other small effect like both the Worgen & the Goblins have.
All in all, quite an exciting development on the crafting front.
Posted by
Brem
at
7:46 AM
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Cataclysm,
crafting
Saturday, August 22, 2009
Day Two
We're about to head out for day 2 of Blizzcon. The mystic reveals by Blizzard are over.
Today is less sitting down watching panels and more experiencing playing Worgen and maybe Goblin start areas.
And of course some shopping.
Since my poor phone battery was crying out in agony yesterday, I didn't get to post on any upcoming changes to classes.
I'll just post a few tidbits and explain next week. So in short, attack power, spell power, defense, and mana per 5 are all removed. Oh, and hunters no longer use mana. Again, more detail next week.
Posted by
Brem
at
9:28 AM
1 comments
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Blizzcon
Friday, August 21, 2009
Heroic Deadmines
Nuff said
Posted by
Brem
at
4:41 PM
1 comments
Labels:
Blizzcon
Opening Ceremony
Goblins & Worgen confirmed. Level cap raised to 85. Flying in Old Azeroth. New secondary profession - archaeology. Deathwing is back
Posted by
Brem
at
3:16 PM
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Labels:
Blizzcon

