Showing posts with label dead zone. Show all posts
Showing posts with label dead zone. Show all posts

Tuesday, October 16, 2007

The Dead Zone is, um, dead?

Hunters of the world, rejoice!

The dead zone is either dying or already dead. If you don't know of what I speak then, well you're (a) not a hunter, (b) never PVP'd a hunter (c) don't play WoW -- So what are you doing reading a WoW blog then?

The dead zone is the imaginary circle surrounding the hunter which is "too close" into which to fire a ranged weapon and yet "too far" for melee combat. I've been nuked hard by mages that know exactly how far away to be to melt my face. Part of the class, I say.

So the dead zone is going away. And everyone's happy. Well, maybe not quite SO fast. What does this mean for hunters and the community at large.

First and foremost, we'll never see an annoying "You are too close" message. Great. Can't come soon enough. And I'll never have to gimp my DPS by trying to maneuver to get far enough away inside an instance (with a narrow hall for added fun) to even shoot at something. Call me a big fun-sucker, but I don't think this is necessarily something to be happy about.

Hunters are pretty much tuned (in Blizzard's eyes) to be competitive on the DPS charts with their special needs. But how about now? Are we going to be nerfed because all of a sudden we're OP? And what about the Survival Tree? There are a handful of skills in that tree that are all about melee. And if I've suddenly got no deadzone, will I ever even take a swing with my [Legacy]?

So, while I'm not for, I'm not against this change. I guess I'm on the fence and will need to wait and see.