Today I’m continuing the mini-series of PVP from the viewpoint of the Marksman Hunter. I’ll cover each class and what you should look for each of them to do. We continue today with Paladins.
Paladins come in exactly two flavors – chocolate & vanilla. No. I kid. The two flavors are the kind that are impossible to kill and those that kill you with all swiftness. No matter what I’ve called them. Both types are indeed killable. And since I always have to work extra hard to take them out, when they do go down it is especially satisfying. I guess what I’m saying is I like both chocolate AND vanilla.
Things to Watch for:
- Few paladins in BGs are anything other than healers.
- They will bubble. There’s not much you can do at this point unless a class that can deal with that pesky bubble is there with you.
- Paladins are energizer bunnies as far as healing goes. Even so, no mana supply is inexhaustible. I keep a Viper Sting up on them at all times.
- Auras cannot be dispelled. Blessings and Seals can.
- Silence Shot any heals. The three seconds of silence can be used to scatter shot, aimed shot or arcane shot a buff.
- Don’t attempt to preemptively apply scatters, aimed or stings to a paladin before the bubble. The bubble will strip most debuffs.
- If you’re one on one, when the paladin bubbles, bandage. If the paladin notices, he or she may attempt to consecrate and prevent you bandaging. However, if he’s running to your location, he’s also not healing. Also, paladins are unlikely to bubble unless they’re in danger of dying.
- Since the very act of bubbling will strip debuffs from the paladin, aimed shot is better used on the paladin’s healing target.
- Your Hunter’s Mark is cleansable by a paladin.
- A paladin will likely consecrate the ground they’re standing on and run auras that cause reflective damage. You may be better off putting your pet somewhere else other than on the paladin. The combined auras & consecrate will kill the poor pet pretty quickly